@startuml
sprite $directions_boat [48x48/16] {
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}


!define MATERIAL_DIRECTIONS_BOAT(_alias) ENTITY(rectangle,black,directions_boat,_alias,MATERIAL DIRECTIONS_BOAT)
!define MATERIAL_DIRECTIONS_BOAT(_alias, _label) ENTITY(rectangle,black,directions_boat,_label, _alias,MATERIAL DIRECTIONS_BOAT)
!define MATERIAL_DIRECTIONS_BOAT(_alias, _label, _shape) ENTITY(_shape,black,directions_boat,_label, _alias,MATERIAL DIRECTIONS_BOAT)
!define MATERIAL_DIRECTIONS_BOAT(_alias, _label, _shape, _color) ENTITY(_shape,_color,directions_boat,_label, _alias,MATERIAL DIRECTIONS_BOAT)
skinparam folderBackgroundColor<<MATERIAL DIRECTIONS_BOAT>> White
@enduml